You must play so that you can want
You need to play. You are probably too grown up to call it that: adults work. Play is the sacred rite of children. But you are more child than you know: go and play.
When adults tinker with code, they play. When you rewrite an if-statement six times until it feels right, that is play. You are feeling the shape of reality, you are sensing how it clicks together just like the child who snaps together LEGOs and breaks them apart again and again.
Rearranging the rows and columns in a spreadsheet is play. Brainstorming boxes and arrows on a whiteboard is play. Wordsmithing is play.
Do not let AI take away the play. AI can now one-shot most software asks. Prompts feel kinetic to me: dominoes falling exactly as you line them up. You get what you ask for, which is great for rote tasks, but terrible for the really important things.
Getting the first thing you want is a curse that only play can lift. Play delights in the friction as reality pushes back and shows another way. It is treasure-hunting across the space of possibility. Play is how you discover what is worth wanting.
It is not AI that insists on taking away play; that is a human tendency. Stop being told what to want. Reimagine your asks of AI: ask for toys that represent the problem space, not solutions to the problem. Playing-via-prompt sucks, like asking someone to play with LEGOs for you. So ask for better knobs, tactile ones.
Don’t tell AI that the physics in your game feels off; instead ask for knobs that let you adjust the strength of gravity, jumps, and collisions. Play with those until you find mechanics that really satisfy, and in the process you might discover that what you actually want most is a negative-gravity game. How would that work? I don’t know, I haven’t played with it.
Don’t just prompt for designs and color schemes, or you will get the standard rounded cards and glowing badges. Scaffold: if you like, AI can make your entire UI drag-and-drop and paintable with a virtual brush. Ask for the brush, lock in what you like, and let the agent clean up from there.
Don’t be the middleman who passes requirements to AI. Daydream. Play with the idea in whatever medium you like: sketch it, code it, use literal LEGOs if you want. Let AI adapt to you. Then send a snapshot to your agent and it will gladly carry out the kinetic bits you choose.
You might think “I don’t have time to play” - brother, you don’t have time not to. The cost of kinetic implementation is dropping to zero. Your contribution is not your Claude account. The scarcity is knowing what to want, and the skilled operator is the one who knows which toys to reach for when presented with a problem.
Play is how you, as a baby, first discovered reality and the things that you want from it. It’s an innate skill, but it can atrophy. Do not coast on the wants of someone who used to know how to play. Play, so that you can want.
Note: Written by a human, with feedback from humans and Fable 5.2